Play Animations during preview in Timeline

In our previous article when using the preview the actors weren’t animated. When we play test it by disabling the cutscene game object before play then enable it during play time the actors’ animation does play. This is because the Playable Director has Play On Awake checked.
When editing it’s a much better workflow if we don’t have to run the game and see if we like or changes or not. So how do we play our animation in the timeline during editing.

Timeline (panel) > Add > Animation Track

On our Actors game object we got the Animator component. We want this component on our Animation Track.

Animator Component on Actors

Timeline (panel) > Animation Track > tiny circle > select game object with animator

Timeline (panel) > Animation Track > hamburger menu > Add from Animation Clip > Select Animation Clip

Now we got our animation running in our timeline preview, which will make our work much easier.

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Aspiring developer that’s self-learning Unity & C# to transition to a career with Unity. I got a passion for creating interactive experiences.

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Tristan Engel

Tristan Engel

Aspiring developer that’s self-learning Unity & C# to transition to a career with Unity. I got a passion for creating interactive experiences.

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