Physics Based Character Controller part 2

In this article we will add gravity to our player controller.

When player is NOT touching the ground we apply gravity. This is a float number we set at the top of our script. We can simply subtract gravity from the y value of our velocity.

void Update()
{…

--

--

Tristan Engel

Tristan Engel

18 Followers

Aspiring developer that’s self-learning Unity & C# to transition to a career with Unity. I got a passion for creating interactive experiences.