Part 2 Update project to newer version of Unity

WebGL Build 2017

In our case the PC build was working fine. The…

Loading Screen

On our Loading screen we aligned the loading bar with the background image. When the game was build the bar was not aligned anymore.
This is often cased by having a different build resolution under the build settings. The aspect ratio is key here. We forgot to set the Game panel aspect ratio.

  1. Game panel aspect ratio 16:9

Part 1 various attempts

WebGL Build 2017

In our case the PC build was working fine. The…

Let’s create a main menu for our game

Main Menu Animation

We can use the timeline for main menu animation. Everything we animate is on the Canvas so no need to create additional animation tracks. We just hit the record button and animated all.

One UI Manager to Rule them All

Create Files

Create Empty Game Object > Rename to UI Manager

UI Manager Script

Again we…

Press S to Skip

How to return to the game after playing a cutscene

In a previous article we showed how we…

Setup for Audio Manager

Create Empty Game Object > Reset Transform > Rename to AudioManager
Create C# Script > AudioManager > Attach to AudioManager GameObject
Create Empty Game Object > Reset Transform > Rename to VO > Set as Child…

Static

Manage camera and actors in mid game cutscene

Mid Game Cutscene

In this article we show the challenges we faced when implementing our sleeping guard cutscene. This scene plays when we certain place in the game then we want to continue to play the game. Sounds easy, but it was quite different from our other cutscene implementations.

Things that need to be disabled at end of the cutscene

1 Camera fade UI…

Tristan Engel

Aspiring developer that’s self-learning Unity & C# to transition to a career with Unity. I got a passion for creating interactive experiences.

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